Agenda

03 Ott 2016 10:00

Serious Games for History & Heritage: Learning from Triumphs & Disasters

Aula Magna Silvio Trentin - Ca' Dolfin Dorsoduro 3859/A

Special On…
Erik Champion
UNESCO Chair of Cultural Visualisation and Visualisation;
Professor of Cultural Visualisation at the School of Media Culture and Creative Arts, Curtin University, Perth, Western Australia.

 

Abstract
The Games Industry. In 2016, will reputedly become a 100 billion USD industry with mobile games overtaking PC and game consoles for the first time. While the year before, in 2015 Minecraft became the second highest selling game of all time, at $54 billion USD (GameCentral for Metro.co.uk, 2015; Mojang, 2016). And the year before that, in 2014, Microsoft bought Minecraft for 2.5 billion US dollars. So surely it would make sense to appropriate game design to the purposes of the humanities, especially to history and heritage? In this talk I will examine the promise of serious games and the related global industry for communicating aspects of the past, but I will also outline key issues that have hindered the employment of games for education and dissemination, and provide examples of serious games and virtual heritage projects that I have worked on over the last fifteen years.

Info collegio.internazionale@unive.it t. 041 2765427

Lingua

L'evento si terrà in italiano

Organizzatore

Ca' Foscari International College, Ca' Foscari University of Venice

Allegati

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